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Arma 3 Rpt File Location

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  1. Arma 3 Rpt File Locations
  2. Convert Rpt File

Mod Approval / RPT Logs

47 posts in this topic
Posted: Thu Jan 05, 2017 9:40 pm Super secret spam barrier
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Posts: 148
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https://hastebin.com/uheyegadic.tex
RPT for Lingor
Only requirement to run map itself is CUP_Core


Location: Cologne, Gemany. Complete english basics 4 answers pdf. Re: Arma 3 server not starting Windows. Maison guitar serial numbers. From your RPT file. It is usually a better method to use a parameter file for ArmA (in case. Home; Arma 3 server rpt file location.

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Posted: Sat Jan 07, 2017 6:36 pm Super secret spam barrier
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@HeadRangePlus: https://hastebin.com/joqatewiji.tex
its without objdumper since there are no items in the mod,
let me know if you need anything else


Posted: Sat Jan 07, 2017 8:56 pm Super secret spam barrier
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That's great. Looks clear, thanks. It'll be added to the repo, at the next opportunity


Posted: Mon Dec 18, 2017 9:09 pm Super secret spam barrier
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Carraighdubh, Co. Leitrim V.08beta.
COMPLETELY new to this. Don't know if I have done it right. I have followed the instructions on page one so hopefully have got there. Arma3 was loaded with all my modsets included before trying the map and generating the report. The RPT file is for the basic map and does not include some buildings that I have subsequently added.
Thanks.
RPT https://hastebin.com/cuwehomine.tex
Mick


Posted: Tue Nov 13, 2018 7:20 pm Super secret spam barrier
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Location: Caerphilly, South Wales, UK
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VME PLA MOD
CBA was needed
i don't know if I have done this right, but i have followed the instructions on page one so hopefully done it right, i loaded Arma3 and VME PLA also with CBA as it was needed
Thank you
https://hastebin.com/upoletiyek.makefile
Cook


Posted: Tue Nov 13, 2018 7:24 pm Super secret spam barrier
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That is a lot of bone errors! Have they ported over arma 2 models in the pack?
'Never turn down an ale, who knows if it may be your last.'


Posted: Tue Nov 13, 2018 8:38 pm Super secret spam barrier
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Posts: 208
Location: Caerphilly, South Wales, UK
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That is a lot of bone errors! Have they ported over arma 2 models in the pack?

unknown mate but i didnt find any error while using weapons or vehicles.


Rpt
Posted: Tue Nov 13, 2018 8:52 pm Super secret spam barrier
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Yes, but if the mod is spamming errors continuously - such as those bone errors - that is something to be concerned about as over a 2 hour op, it can slow / destabilize the server with hundreds of thousands of lines or errors in the logs.
Currently, the server can run for hours and the error logs are only a few KB.
'Never turn down an ale, who knows if it may be your last.'


Posted: Tue Nov 13, 2018 9:35 pm Super secret spam barrier
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Posted: Tue Nov 13, 2018 10:27 pm Super secret spam barrier
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Sure, go for it. Bone errors like that can be fixed. You just need to unbinarize the animation .rtm and repack it with the arma 3 skeleton model.cfg when you build the .pbo. We do it for all of our stuff. It appears that mod is just using the old arma 2 .rtm for animations, hence the error as arma 3 uses a slightly different skeleton for the units.
'Never turn down an ale, who knows if it may be your last.'


Arma 3 Rpt File Locations

Mod Approval / RPT Logs

47 posts in this topic
Posted: Thu Jan 05, 2017 9:40 pm Super secret spam barrier
Quote
Offline

Posts: 148
Ribbons:
https://hastebin.com/uheyegadic.tex
RPT for Lingor
Only requirement to run map itself is CUP_Core


Posted: Sat Jan 07, 2017 6:36 pm Super secret spam barrier
Quote
Offline
Colour Sergeant
Other duties:
Site Admin
Server Admin

Posts: 400
Location: Germany
Ribbons:
@HeadRangePlus: https://hastebin.com/joqatewiji.tex
its without objdumper since there are no items in the mod,
let me know if you need anything else


Posted: Sat Jan 07, 2017 8:56 pm Super secret spam barrier
Quote
Offline
1st Lieutenant
Other duties:
Modder
Public Mission Admin
Advanced Trainer
Recruit Trainer
Server Admin
Operations Design Team
Site Admin
Game Admin
Operations Coordinator

Posts: 6395
Location: Yorkshire, UK
Ribbons:
That's great. Looks clear, thanks. It'll be added to the repo, at the next opportunity


Posted: Mon Dec 18, 2017 9:09 pm Super secret spam barrier
Quote
Offline
Sergeant
Other duties:
Operations Design Team
Advanced Trainer
Operations Coordinator

Posts: 300
Ribbons:
Carraighdubh, Co. Leitrim V.08beta.
COMPLETELY new to this. Don't know if I have done it right. I have followed the instructions on page one so hopefully have got there. Arma3 was loaded with all my modsets included before trying the map and generating the report. The RPT file is for the basic map and does not include some buildings that I have subsequently added.
Thanks.
RPT https://hastebin.com/cuwehomine.tex
Mick


Posted: Tue Nov 13, 2018 7:20 pm Super secret spam barrier
Quote
Offline
Marine
Other duties:
Operations Design Team

Posts: 208
Location: Caerphilly, South Wales, UK
Ribbons:
VME PLA MOD
CBA was needed
i don't know if I have done this right, but i have followed the instructions on page one so hopefully done it right, i loaded Arma3 and VME PLA also with CBA as it was needed
Thank you
https://hastebin.com/upoletiyek.makefile
Cook


Posted: Tue Nov 13, 2018 7:24 pm Super secret spam barrier
Quote
Offline
Colour Sergeant
Other duties:
Modder
Operations Design Team
Public Mission Admin

Posts: 3055
Ribbons:
That is a lot of bone errors! Have they ported over arma 2 models in the pack?
'Never turn down an ale, who knows if it may be your last.'


Posted: Tue Nov 13, 2018 8:38 pm Super secret spam barrier
Quote
Offline
Marine
Other duties:
Operations Design Team

Posts: 208
Location: Caerphilly, South Wales, UK
Ribbons:
That is a lot of bone errors! Have they ported over arma 2 models in the pack?

unknown mate but i didnt find any error while using weapons or vehicles.


Posted: Tue Nov 13, 2018 8:52 pm Super secret spam barrier
Quote
Offline
Colour Sergeant
Other duties:
Modder
Operations Design Team
Public Mission Admin

Posts: 3055
Ribbons:
Yes, but if the mod is spamming errors continuously - such as those bone errors - that is something to be concerned about as over a 2 hour op, it can slow / destabilize the server with hundreds of thousands of lines or errors in the logs.
Currently, the server can run for hours and the error logs are only a few KB.
'Never turn down an ale, who knows if it may be your last.'


Posted: Tue Nov 13, 2018 9:35 pm Super secret spam barrier
Quote
Offline
Marine
Other duties:
Operations Design Team

Posts: 208
Location: Caerphilly, South Wales, UK
Ribbons:


Convert Rpt File

Posted: Tue Nov 13, 2018 10:27 pm Super secret spam barrier
Quote
Offline
Colour Sergeant
Other duties:
Modder
Operations Design Team
Public Mission Admin

Posts: 3055
Ribbons:
Sure, go for it. Bone errors like that can be fixed. You just need to unbinarize the animation .rtm and repack it with the arma 3 skeleton model.cfg when you build the .pbo. We do it for all of our stuff. It appears that mod is just using the old arma 2 .rtm for animations, hence the error as arma 3 uses a slightly different skeleton for the units.
'Never turn down an ale, who knows if it may be your last.'






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